Files
oc-baserepo/desktopGui.lua

176 lines
8.4 KiB
Lua

local version="0.0.1a"
local author="Frederick"
---
local computer=require"computer"
local gui=require"GUI"
gui.initialize()
local w,h = gui.getResolution()
local start_time = computer.uptime()
local clickcount = 0
local running = true
local function incCount()
clickcount=clickcount+1
click_counter.setText("Clickcounter: %i",clickcount)
end
local function moveR1() test1.move(1) end
local function moveL1() test1.move(-1) end
local function moveUp1() test1.move(nil,-1) end
local function moveDown1() test1.move(nil,1) end
local function layerUp1() test1.move(nil,nil,1) showl1.setText("Layer yellow: %i",test1.getLayer()) end
local function layerDown1() test1.move(nil,nil,-1) showl1.setText("Layer yellow: %i",test1.getLayer()) end
local function moveR2() test2.move(1) end
local function moveL2() test2.move(-1) end
local function moveUp2() test2.move(nil,-1) end
local function moveDown2() test2.move(nil,1) end
local function layerUp2() test2.move(nil,nil,1) showl2.setText("Layer blue: %i",test2.getLayer()) end
local function layerDown2() test2.move(nil,nil,-1) showl2.setText("Layer blue: %i",test2.getLayer()) end
local function exitGUI() running=false end
local function chgFCol() gui.setStdForeColor(0xFF0000) end
local function chgStdCol() gui.setStdForeColor(0xFFFFFF) end
local function textoutput(x,y,button,user,text) textoutput_shape.setText(text) end
gui.show()
--[[
welcome=gui.label(math.floor(w/3),2,math.floor(w/3),4,nil,nil,nil,nil,nil,"Welcome to the tech demo of my GUI-API!\nI hope you enjoy it and get a taste of its potential,\nwell it is still beta..\ncould kill penguins, burn your house etc...:D")
features=gui.labelbox(2,8,w-4,9,101,nil,0x00AAFF,nil,nil,"Some general features in beta:\nObject oriented, Layer support, Reference system\n\nSo in understandable words:\nYou can move objects, resize objects, change their layer, bind a text to a rect so they move and resize together,...\n\nCurrently added shapes:\nRect, Label, Labelbox, Listing, Textbox (working, but has some glitches)\nThe Community is encouraged to contribute shapes!")
counter=gui.label(w-20,1,20,1,101,nil,nil,nil,nil,"Current uptime: %.1f",computer.uptime()-start_time)
click_counter=gui.label(w-20,2,20,0,101,nil,nil,nil,nil,"Clickcounter: %i",clickcount)
clickbox=gui.labelbox(w/2-5,20,10,2,101,nil,0xFFAA00,incCount,nil,"Click me!")
clickbox.moveText(1,1)
exit=gui.labelbox(w-3,h,3,1,101,nil,0x00AAAA,exitGUI,nil,"Exit")
test1=gui.rect_full(70,30,20,10,nil,nil,0xFFFF00)
test2=gui.rect_full(80,35,20,10,101,nil,0x00FFFF)
moveR1l=gui.labelbox(6,h-6,4,0,101,nil,0x00AAFF,moveR1,nil,"Right")
moveL1l=gui.labelbox(2,h-6,3,0,101,nil,0x00AAF0,moveL1,nil,"Left")
moveUp1l=gui.labelbox(5,h-7,1,0,101,nil,0x00AA0F,moveUp1,nil,"Up")
moveDown1l=gui.labelbox(4,h-5,3,0,101,nil,0x00AAF0,moveDown1,nil,"Down")
layerUp1l=gui.labelbox(3,h-10,6,0,101,nil,0x00AAFF,layerUp1,nil,"LayerUp")
layerDown1l=gui.labelbox(2,h-9,8,0,101,nil,0x00AA00,layerDown1,nil,"LayerDown")
moveR2l=gui.labelbox(18,h-6,4,0,101,nil,0x00AAFF,moveR2,nil,"Right")
moveL2l=gui.labelbox(14,h-6,3,0,101,nil,0x00AAF0,moveL2,nil,"Left")
moveUp2l=gui.labelbox(17,h-7,1,0,101,nil,0x00AA0F,moveUp2,nil,"Up")
moveDown2l=gui.labelbox(16,h-5,3,0,101,nil,0x00AAF0,moveDown2,nil,"Down")
layerUp2l=gui.labelbox(15,h-2,6,0,101,nil,0x00AA00,layerUp2,nil,"LayerUp")
layerDown2l=gui.labelbox(14,h-3,8,0,101,nil,0x00AAFF,layerDown2,nil,"LayerDown")
showl1=gui.label(5,h-15,16,0,101,nil,nil,nil,nil,"Layer yellow: %i",test1.getLayer())
showl2=gui.label(5,h-14,16,0,101,nil,nil,nil,nil,"Layer blue: %i",test2.getLayer())
local t="change foreground color to "
local f="0xFF0000"
changeFCol=gui.labelbox(3,20,16,1,101,nil,0xFFAAFF,chgFCol,nil,t..f)
changeStdCol=gui.labelbox(3,23,16,1,101,nil,0xFFAAFF,chgStdCol,nil,t.."standard")
scrollbox=gui.listing(w-10,30,8,4,101,nil,0x00FFAA,nil,nil,{"Scroll me!","This is a long text so you can test the scrolling feature","And to show you the listing shape"})
textinput=gui.textbox(w-10,36,8,4,101,nil,0xFFAA00,textoutput,nil,"insert text")
textoutput_shape=gui.labelbox(w-10,42,8,5,101,nil,0xFF00AA,nil,nil,"input will be here")
]]
--Usage? (no good docs)
--labelbox(x, y, w, h, layer, fColor, bColor, clickEvent, ?, text)
--when nil is used most params have standard values you can globally adjust.
--initiate this object using: [Name] = windows()
function windows()
--chose "a" for better readability
a = {
title = "Name",
titleForegroundColor = 0xFFFFFF,
titleBackgroundColor = 0x0000bb,
contentBackgroundColor = 0x000000,
exitTextBackgroundColor = 0xFF0000,
exitText = "Exit",
titleHeight = 1,
size = { 50, 50},
position = { 1, 1},
layer = 105,
--ar there pending changes on the position?
changes = false,
--TODO: at the moment this exits the gui. Maybe make it delete this object?
exit = function() running = false end,
moveWindowR = function(self) self.position[1] = self.position[1] + 1 self.changes = true end,
moveWindowL = function(self) self.position[1] = self.position[1] - 1 self.changes = true end,
moveWindowUp = function(self) self.position[2] = self.position[2] - 1 self.changes = true end,
moveWindowDown = function(self) self.position[2] = self.position[2] + 1 self.changes = true end,
moveToForeground = function(self) self.layer = self.layer + 1 self.changes = true end,
drawTitle = function(self)
titlebar = gui.labelbox(self.position[1],
self.position[2],
self.size[1] - #a.exitText - 1,
self.titleHeight,
self.layer,
self.titleForegroundColor,
self.titleBackgroundColor,
self.moveToForeground, nil,
self.title)
exit = gui.labelbox(self.position[1] + (self.size[1] - #self.exitText),
self.position[2],
#self.exitText,
self.titleHeight,
self.layer,
self.titleForegroundColor,
self.exitTextBackgroundColor,
self.exit, nil,
self.exitText)
end,
drawPanel = function(self)
contentPanel = gui.rect_full(self.position[1],
self.position[2] + 1,
self.size[1],
self.size[2] - 1,
self.layer - 1, --Background has to be in the Background... duh...
nil, --no text => no foreground color
self.contentBackgroundColor)
end,
--use relX and relY with to align relative to window
drawButton = function(self, relX, relY, description, color, clickEvent)
absX = self.position[1] + (self.size[1]/relX)
absY = self.position[1] + (self.size[1]/relY)
button = gui.labelbox( absX,
absY,
#description,
1,
self.layer,
nil,
color,
clickEvent, nil,
description)
end,
--insert wanted content into this table.
windowContents = function(self)
b = {self:drawTitle(),
self:drawPanel(),
self:drawButton(0.1, 0.3, "Hoch", 0x00FF00, self.moveWindowUp),
self:drawButton(0.1, 0.1, "Runter", 0x0000FF, self.moveWindowDown)}
return b end,
--used for updating the contents
drawWindow = function(self)
for i, method in ipairs(self:windowContents()) do
method()
end
self.changes = false
end
}
return a
end
Window1 = windows()
Window1:drawWindow()
while running do
os.sleep(0.2)
if Window1.changes then
Window1:drawWindow()
end
end
gui.stopGUI()
os.exit()